COMBOLITE - Update 2.1
Hi there!
I've updated the game with new content and a ton of bugfixes... The demo is also now live on Steam, so that's cool I suppose!
New Features
- Added save and quit button to pause menu. (such a great feature isn't it?)
- Added a tutorial that plays when you first play the game.
- Added some Steam achievements.
- Added an area counter to the map.
- Added "battle logs" which shows certain weapon events like bananas duplicating, treasure chests being opened etc.
- Added a setting to disable impact frames.
- Global buffs now show weapon count underneath their description.
- Added playtesters' names into credits.
- Added a custom cursor and settings for sizes.
- Finally added SFX to gems being applied.
Changes
- Increased slow-mo impact effect treshold to +25% of previous PB instead of +15%.
- Changed how weapon descriptions are positioned to hopefully make them clip less off-screen.
- Target damage ramps up MUCH faster in the late game.
- Loading screen plays when the game loads instead of when pressing the play button in hopes of burning out less people's eyes.
- Objectives now have an animation when they are collectable.
Bugfixes
- When clicking the deck view button with 0 weapons, the game no longer dies.
- Buffs and modifiers properly save/load now.
- Dying no longer softlocks the game.
- The "highest damaging weapon" part of savefiles now reset properly when erased.
- Hopefully arrows properly work now again? I don't know this system is so weird...
- Fixed a bug where objectives refused to progress after loading a savefile.
- Small arrows of weapons should no longer be visible while paused.
- When selling a selected item, the move back to shop button doesn't break anymore.
- SFX and Music sliders properly save now.
- Objectives now correctly reset after fights
- Changed layout of target damage text so that it doesn't look weird on large numbers
- Shop no longer appears in deck view.
- Shop should no longer refresh prices when you go in and out of the pause menu.
- Locked items no longer persist between savefiles.
- Fixed a graphical bug where one of the fights were skipped on the map, and the one after it was overwritten once.
- Weapon descriptions should no longer clip outside of the window... once again...
Balancing and weapons:
📃New weapons:
- Midas Blade: A sword made out of solid gold. Deals +0.1x more damage for each gold coin you have.
- Black Gem: +5x damage multiplier. -0.25x for each weapon on the field.
- Black Hole: Every attack, destroy the item before or after it and gain +20 base damage.
- Treasure chest: Once destroyed, receive between $5 to $20 and a rare buff for a random weapon. 10% chance to destroy itself.
🟩 Buffs:
- Hammer: deals 3x damage if the sphere has broken armor.
- Blue Gem: +25, +35, +50, +65, +75 base damage based on rarity. Instead of a flat +25. Decreased base price from 7 to 5.
🟥 Nerfs:
- Red Gem: Increased base price from 5 to 7.
Files
Get COMBOLITE
COMBOLITE
Build the perfect COMBO in this roguelike deckbuilder!
Status | Released |
Author | Kristoff Red |
Genre | Strategy |
Tags | 3D, Casual, combos, Deck Building, High Score, Incremental, Pixel Art, Roguelike, Roguelite, Weapons |
Languages | English |
More posts
- Huge Update and Trailer Announcement!18 days ago
- Steam page for COMBOLITE is now available!34 days ago
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