COMBOLITE - Update 2.1


Hi there!

I've updated the game with new content and a ton of bugfixes... The demo is also now live on Steam, so that's cool I suppose!

New Features

- Added save and quit button to pause menu. (such a great feature isn't it?)

- Added a tutorial that plays when you first play the game.

- Added some Steam achievements.

- Added an area counter to the map.

- Added "battle logs" which shows certain weapon events like bananas duplicating, treasure chests being opened etc.

- Added a setting to disable impact frames.

- Global buffs now show weapon count underneath their description.

- Added playtesters' names into credits.

- Added a custom cursor and settings for sizes. 

- Finally added SFX to gems being applied.

Changes

- Increased slow-mo impact effect treshold to +25% of previous PB instead of +15%.

- Changed how weapon descriptions are positioned to hopefully make them clip less off-screen.

- Target damage ramps up MUCH faster in the late game.

- Loading screen plays when the game loads instead of when pressing the play button in hopes of burning out less people's eyes.

- Objectives now have an animation when they are collectable.

Bugfixes

- When clicking the deck view button with 0 weapons, the game no longer dies.

- Buffs and modifiers properly save/load now.

- Dying no longer softlocks the game.

- The "highest damaging weapon" part of savefiles now reset properly when erased.

- Hopefully arrows properly work now again? I don't know this system is so weird...

- Fixed a bug where objectives refused to progress after loading a savefile.

- Small arrows of weapons should no longer be visible while paused.

- When selling a selected item, the move back to shop button doesn't break anymore.

- SFX and Music sliders properly save now.

- Objectives now correctly reset after fights

- Changed layout of target damage text so that it doesn't look weird on large numbers

- Shop no longer appears in deck view.

- Shop should no longer refresh prices when you go in and out of the pause menu.

- Locked items no longer persist between savefiles.

- Fixed a graphical bug where one of the fights were skipped on the map, and the one after it was overwritten once.

- Weapon descriptions should no longer clip outside of the window... once again...

Balancing and weapons:

📃New weapons:

- Midas Blade: A sword made out of solid gold. Deals +0.1x more damage for each gold coin you have.

- Black Gem: +5x damage multiplier. -0.25x for each weapon on the field.

- Black Hole: Every attack, destroy the item before or after it and gain +20 base damage.

- Treasure chest: Once destroyed, receive between $5 to $20 and a rare buff for a random weapon. 10% chance to destroy itself.

🟩 Buffs:

- Hammer: deals 3x damage if the sphere has broken armor.

- Blue Gem: +25, +35, +50, +65, +75 base damage based on rarity. Instead of a flat +25. Decreased base price from 7 to 5.

🟥 Nerfs:

- Red Gem: Increased base price from 5 to 7.

Files

Download on Steam
External
15 days ago

Get COMBOLITE

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